Thanks for your kind comments! It has been attempted a few times with homebrew SDKs with limited results. I can't promise it will get done soon, but we'll be trying it again this year.
We don't use the leaked SDK, since we try to use only homebrew material for legal reasons.
In future versions, can you add testing features for accessories like the Super Scope, Dream Blaster, etc. to test them? Similar to the calibration test in House of the Dead 2 but make one for all the light guns. also the SNES mouse
Hey, thanks for your suggestion! I hope I can eventually add support for those, I will need to borrow the hardware though and experiment. At the moment I have no way to add them, but yes I would love to do so eventually.
The main issue with the Dream Blaster (light gun for the Dreamcast) is that most people report having issues with them where it doesnt want to register a hit even though youre pointing right at it. and so its not known if the gun itself is bad or there is an issue with the monitor. some people say their gun works just fine. so youd have to find someone with a gun that works just fine. unfortunately I fall into the former category of having issues with mine. id be willing to lend you whatever you would need, but again, dont know how well its all working. I also have a PS1 GunCon, a SuperScope, NES Zapper. I think the hardware tests on your 240p test suite are the most valuable part of it so itd be great to see that expanded with all of the different accessories out there.
I love your awesome work! MyLifeInGaming brought me here, and I'm overdue for a proper purchase! I don have one question though - will the Sega suites ever be updated to include Donna? Cheers!
Thank you very much for your kind words! Yes, Donna is already in the beta versions of all platformas, but I am working on the Monoscope pattern in order to make a complete release just once with all recent changes. Sorry it has taken me this long! The Sega Genesis version just need the PAL monoscope ready, and the Dremcacast version is still in the middle of a lot of updates. But they'll be here soon.
Hello and thanks for your question. The ultimate goal is t have it running in all devices possible, however I target ones that have open source SDKs available. I am not aware yet about any such SDK for PS2.
It depends, but there is a monoscope pattern for the wii working right now. The new menu system and options are not finished yet, but here is a build with the NTSC monoscope pattern.
Please scroll down the downloads page and use the local itch.io files. This happens since your web browser is blocking my domain. Sorry about the inconvenience.
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Thanks for this great tool! I use it on my MD and PC Engine to optimise OSSC settings with great success.
Since recently I own a Saturn and was wondering that there is no version for it. Any chance for a Saturn version?
Thanks for your kind comments!
It has been attempted a few times with homebrew SDKs with limited results. I can't promise it will get done soon, but we'll be trying it again this year.
We don't use the leaked SDK, since we try to use only homebrew material for legal reasons.
Take care
Thanks for the update, interesting insights and great news!
All the best!
In future versions, can you add testing features for accessories like the Super Scope, Dream Blaster, etc. to test them? Similar to the calibration test in House of the Dead 2 but make one for all the light guns. also the SNES mouse
Hey, thanks for your suggestion!
I hope I can eventually add support for those, I will need to borrow the hardware though and experiment. At the moment I have no way to add them, but yes I would love to do so eventually.
The main issue with the Dream Blaster (light gun for the Dreamcast) is that most people report having issues with them where it doesnt want to register a hit even though youre pointing right at it. and so its not known if the gun itself is bad or there is an issue with the monitor. some people say their gun works just fine. so youd have to find someone with a gun that works just fine. unfortunately I fall into the former category of having issues with mine. id be willing to lend you whatever you would need, but again, dont know how well its all working. I also have a PS1 GunCon, a SuperScope, NES Zapper. I think the hardware tests on your 240p test suite are the most valuable part of it so itd be great to see that expanded with all of the different accessories out there.
Thank you, it would be grat but unfortunately I live in Mexico.
For Dreamcast I added Maraca and Fishing Rod, they are yet unreleased though. I'll try to find the Dream Blaster, but I've never seen one locally.
Thanks Artemio for this great tool, cheers from Lima, Perú🇵🇪😄 #TeamMinMei #Bestowaifu
Thank you very much =)
I love your awesome work! MyLifeInGaming brought me here, and I'm overdue for a proper purchase! I don have one question though - will the Sega suites ever be updated to include Donna?
Cheers!
Thank you very much for your kind words!
Yes, Donna is already in the beta versions of all platformas, but I am working on the Monoscope pattern in order to make a complete release just once with all recent changes. Sorry it has taken me this long!
The Sega Genesis version just need the PAL monoscope ready, and the Dremcacast version is still in the middle of a lot of updates. But they'll be here soon.
Thank you so much. I look forward to the update!
Oh, and I never noticed the guy from the menu is an OC! Sweeeeet, awesome that you've got permission/ownership of all the sprites now!
Is there maybe a planned software version for PS2? I would like to calibrate my TV, but I do not have a console other than PS2.
Hello and thanks for your question. The ultimate goal is t have it running in all devices possible, however I target ones that have open source SDKs available. I am not aware yet about any such SDK for PS2.
https://github.com/ps2dev/ps2sdk
Maybe this SDK will meet the expectations? Of course, I haven't used it, but it's open source and there are some tutorials on how to compile it.
If it does not have to be an open source SDK, maybe the 2005 version available on Internetarchive will also be of interest.
https://archive.org/details/PlayStation2July2005SDKversion3.0.3
Thank you! added checking the SDK to my list of TODO.
Thanks for all your hard work on this amazing program!
I'm just curious about how long it takes to get all the different console versions updated?
I'm really excited to try the new monoscope pattern, but unfortunately the only supported device I have is a Wii.
I want to take my Trini apart and do the convergence , but if that new pattern is on the horizon I might wait.
After watching RetroTech explain how it works it just seems easier to use. Not to mention a little easier on the eyes than the standard pattern lol.
Thanks again!
It depends, but there is a monoscope pattern for the wii working right now. The new menu system and options are not finished yet, but here is a build with the NTSC monoscope pattern.
This pattern in particular takes more time, since it has to be designed and tested on each console. Temporal link to a wii beta build with mosocope
Thanks for your kind comments!
Hi there, I am unable to download the 240p test suite for some reason, is there an issue with the server at the moment? been trying for days now.
Please scroll down the downloads page and use the local itch.io files. This happens since your web browser is blocking my domain. Sorry about the inconvenience.